" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more
But the mission structure is so bland; one of the early questlines has you walking in and out of the same building to talk to two different sets of NPCs multiple times.
This year’s game introduces timed goals, which usually require you to do a certain move or an amount of damage. But if
That you are given no route and can just Obviously development on to each job. Whilst there is an element of linearity, mainly because of the open up design, you by no means feel guided.
Thank Goodness You’re Here! tells the Tale of just a bit guy who will get roped into assisting the c